REI is the largest outdoor retailer in America, structured as a consumer cooperative providing outdoor gear to 26 million customers. My team designed a service to help busy outdoor enthusiasts get outside faster and worry less about the burden of owning, storing, and maintaining gear.
“All my equipment is just in the garage. It's everywhere. I clean it out sometimes, but it usually just sits there.”Anonymous interviewee (2026)
Outdoor recreation is becoming more popular among young adults. According to the Outdoor Foundation, beginner participation for 18 to 24 year olds has increased by 6% in 2024. However, the average outdoor enthusiast has gone on 5 fewer trips compared to previous years.
A service that lets REI members get more out of the gear they own, without the burden of storing or maintaining it.
I mapped the gaps and limitations the team had to work within, and made sure the final product addressed them rather than pretending they weren't there.
The work spanned four flows. These are the calls that shaped the product most, grouped by the flow they live in.






Designing for the extremes, not the perfect world.
As the lead designer, I realized that when designing a service, the ideal path will not always be achieved. Having to design for edge cases, even the extremes, really helped build the feasibility of the service, since I didn't want the team to just design for a perfect world.
I’m a designer that enjoys decomposing messy things into their real structure to help me find thoughtful ways to create meaningful experiences. By taking things into my chaotic brain, I get the pieces mapped to its parts refining it until it’s precise and intentional.
Outside of design, I love a good night out with friends (usually being the photographer), but most of the time, I am either driving my 86 around Vancouver doing random side quests (or looking at cars), dancing around at raves (if you can call it dancing), or eating food on a random 2am night (I love food).